Thursday, December 24, 2009

Dynamic Range

From http://en.wikipedia.org/wiki/Dynamic_range:

Describes the ratio between the smallest and largest possible values of a changeable quantity, such as sound and light. It is measured as a ratio, or as a base-10 (decibel) or base-2 (doublings, bits or stops) logarithmic value.

A human can see objects in starlight (although colour differentiation is reduced at low light levels) or in bright sunlight, even though on a moonless night objects receive 1/1,000,000,000 of the illumination they would on a bright sunny day: that is a dynamic range of 90 dB.

The instantaneous dynamic range of human audio perception is similarly subject to masking, so that, for example, a whisper cannot be heard in loud surroundings.

Electronically reproduced audio and video often uses some trickery to fit original material with a wide dynamic range into a narrower recorded dynamic range that can more easily be stored and reproduced: these techniques are called dynamic range compression. For example, a good quality LCD display has a dynamic range of around 1000:1 (commercially named "contrast ratio" meaning the full-on/full-off luminance ratio).

Audio engineers often use dynamic range to describe the ratio of the amplitude of the loudest possible undistorted sine wave to the root mean square (rms) noise amplitude, say of a microphone or loudspeaker.

The dynamic range of human hearing is roughly 140 dB. The dynamic range of music as normally perceived in a concert hall doesn't exceed 80 dB, and human speech is normally perceived over a range of about 40 dB. The 16-bit compact disc has a theoretical dynamic range of about 96 dB. Digital audio with 20-bit digitization is theoretically capable of 120 dB dynamic range; similarly, 24-bit digital audio calculates to 133 dB dynamic range.

Dynamic range in analog audio is the difference between low-level thermal noise in the electronic circuitry and high-level signal saturation resulting in increased distortion and, if pushed higher, clipping.

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